Constructions of Snake-in-the-Box Codes for Rank Modulation
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Abstract: Snake-in-the-box code is a Gray code which is capable of detecting a single error. Gray codes are important in the context of the rank modulation scheme which was suggested recently for representing information in flash memories. For a Gray code in this scheme the codewords are permutations, two consecutive codewords are obtained by using the "push-to-the-top" operation, and the distance measure is defined on permutations. In this paper the Kendall's -metric is used as the distance measure. We present a general method for constructing such Gray codes. We apply the method recursively to obtain a snake of length for permutations of , from a snake of length for permutations of~. Thus, we have , improving on the previous known ratio of . By using the general method we also present a direct construction. This direct construction is based on necklaces and it might yield snakes of length for permutations of . The direct construction was applied successfully for and , and hence .
Cited in
(8)- scientific article; zbMATH DE number 2154157 (Why is no real title available?)
- Snake-in-the-Box Codes for Rank Modulation
- Snake-in-the-box codes under the \(\ell_{\infty}\)-metric for rank modulation
- A new non-asymptotic upper bound for snake-in-the-box codes
- A new lower bound for snake-in-the-box codes
- Nonexistence of perfect permutation codes under the Kendall \(\tau\)-metric
- scientific article; zbMATH DE number 2154135 (Why is no real title available?)
- On the snake-in-the-box codes for rank modulation under Kendall's \(\tau \)-metric
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