Game Data Event Log from Age of Empire Interactions

From MaRDI portal
Dataset:6693881



DOI10.5281/zenodo.11060884Zenodo11060884MaRDI QIDQ6693881FDOQ6693881

Dataset published at Zenodo repository.

Nico Elbert, W. M. P. van der Aalst, Lukas Liss, Christoph M. Flath

Publication date: 1 May 2024

Copyright license: Creative Commons Attribution 4.0 International



The event log describes players' behavior in the real-time strategy game Age of Empires. Each case describes the events that a player triggers in a game.There are 185.094 cases that consistof more than 18 million events. The timestamp represents the elapsed time since the start of the game. Each player is assigned anElo ranking that is higher, the better the player is. This allows us to study the implications of skill on players' behavior. Also, games can take place on different maps, influencing the situations the players find themselves in. Some games follow clear initial strategies, which are called build orders. These build orders are comparable to chess openings. The event log is split into ten parts to make the import feasible for smaller machines.







This page was built for dataset: Game Data Event Log from Age of Empire Interactions