Dynamic skin triangulation
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(24)- Quality mesh generation for molecular skin surfaces using restricted union of balls
- Area, perimeter and derivatives of a skin curve
- 3-webs generated by confocal conics and circles
- Representing implicit surfaces satisfying Lipschitz conditions by 4-dimensional point sets
- Triangulating submanifolds: an elementary and quantified version of Whitney's method
- Approximating polyhedral objects with deformable smooth surfaces
- Segmenting molecular surfaces
- Quality meshing of implicit solvation models of biomolecular structures
- Provable surface reconstruction from noisy samples
- Approximate envelope reconstruction for moving solids
- Deforming surface meshes
- Smooth surfaces for multi-scale shape representation
- Local modification of skin surface mesh: towards free-form skin surface deformation
- Mesh deformation of dynamic smooth manifolds with surface correspondences
- Weighted triangulations for geometry processing
- Edge flips and deforming surface meshes
- Adaptive skin meshes coarsening for biomolecular simulation
- Approximating the pathway axis and the persistence diagrams for a collection of balls in 3-space
- A fast variational method for the construction of resolution adaptive \(C^2\)-smooth molecular surfaces
- Restricted constrained Delaunay triangulations
- Polygonal surface remeshing with Delaunay refinement
- Anisotropic mesh adaptation for evolving triangulated surfaces
- Meshing skin surfaces with certified topology
- Learning smooth shapes by probing
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