Efficient GPU implementation of the linearly interpolated bounce-back boundary condition
From MaRDI portal
Recommendations
- GPU implementation of lattice Boltzmann method for flows with curved boundaries
- Implementation of multi-GPU based lattice Boltzmann method for flow through porous media
- Multi-GPU implementation of the lattice Boltzmann method
- A modular lattice Boltzmann solver for GPU computing
- LBM based flow simulation using GPU computing processor
Cited in
(8)- Approximation of nonlinear spectral problems in a Hilbert space
- An efficient algorithm for the calculation of sub-grid distances for higher-order LBM boundary conditions in a GPU simulation environment
- Approximation of differential eigenvalue problems with a nonlinear dependence on the parameter
- Asymptotic multivariate dominance: a financial application
- Implementation of the compact interpolation within the octree based lattice Boltzmann solver Musubi
- GPU implementation of lattice Boltzmann method for flows with curved boundaries
- A fast and efficient integration of boundary conditions into a unified CUDA kernel for a shallow water solver lattice Boltzmann method
- A highly-efficient locally encoded boundary scheme for lattice Boltzmann method on GPU
This page was built for publication: Efficient GPU implementation of the linearly interpolated bounce-back boundary condition
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q493488)