GPU-based conformal flow on surfaces
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Cited in
(6)- Fast distance fields for fluid dynamics mesh generation on graphics hardware
- Real-time 3D fluid simulation on GPU with complex obstacles
- A stable tensor-based method for controlled fluid simulations
- A fast and rigorously parallel surface voxelization technique for GPU-accelerated CFD simulations
- Reconstructing surfaces of particle-based fluids using anisotropic kernels
- GPU-based meshless fluids interactive rendering
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