GPU accelerated simulations of bluff body flows using vortex particle methods
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Cites work
- scientific article; zbMATH DE number 3965636 (Why is no real title available?)
- scientific article; zbMATH DE number 41859 (Why is no real title available?)
- A Lagrangian Particle‐Wavelet Method
- A calculation of the viscous force exerted by a flowing fluid on a dense swarm of particles
- A high-order immersed interface method for simulating unsteady incompressible flows on irregular domains
- A penalization method to take into account obstacles in incompressible viscous flows
- A vortex level set method for the two-way coupling of an incompressible fluid with colliding rigid bodies
- An Adaptive Wavelet Collocation Method for Fluid-Structure Interaction at High Reynolds Numbers
- An Immersed Interface Method for Incompressible Navier--Stokes Equations
- B-spline method and zonal grids for simulations of complex turbulent flows
- Billion vortex particle direct numerical simulations of aircraft wakes
- Blending finite difference and vortex methods for incompressible flow computations
- Convergence of the point vortex method for the 3‐D euler equations
- Experiments on the flow past a circular cylinder at low Reynolds numbers
- Fast multipole methods on graphics processors
- Fourier spectral and wavelet solvers for the incompressible Navier-Stokes equations with volume-penalization: convergence of a dipole-wall collision
- High-resolution simulations of the flow around an impulsively started cylinder using vortex methods
- Hybrid wavelet collocation–Brinkman penalization method for complex geometry flows
- IMMERSED BOUNDARY METHODS
- Inviscid axisymmetrization of an elliptical vortex
- Large calculation of the flow over a hypersonic vehicle using a GPU
- MULTISCALE FLOW SIMULATIONS USING PARTICLES
- Multilevel Adaptive Particle Methods for Convection-Diffusion Equations
- Numerical analysis of blood flow in the heart
- Particle Methods for the One-Dimensional Vlasov–Poisson Equations
- Simulations of the viscous flow normal to an impulsively started and uniformly accelerated flat plate
- Topological aspects of three-dimensional wakes behind rotary oscillating cylinders
- Vortex methods with spatially varying cores
Cited in
(39)- An efficient iterative penalization method using recycled Krylov subspaces and its application to impulsively started flows
- Comparing the treecode with FMM on GPUs for vortex particle simulations of a leapfrogging vortex ring
- Virtuaschlieren: a hybrid GPU/CPU-based schlieren simulator for ideal and non-ideal compressible-fluid flows
- Explicit, parallel Poisson integration of point vortices on the sphere
- A remeshed vortex method for mixed rigid/soft body fluid-structure interaction
- An effective preconditioning strategy for volume penalized incompressible/low Mach multiphase flow solvers
- Direct numerical simulations of three-dimensional flows past obstacles with a vortex penalization method
- Iterative Brinkman penalization for simulation of impulsively started flow past a sphere and a circular disc
- GPU accelerated simulations of 3D deterministic particle transport using discrete ordinates method
- The 3D vortex particle method in parallel computations on many GPUs
- Is GPU the future of scientific computing?
- An immersed interface solver for the 2-D unbounded Poisson equation and its application to potential flow
- Particle-based fluid flow simulations on GPGPU using CUDA
- Simulating 2D viscous flow around geometries with vertices through the diffused vortex hydrodynamics method
- A hardware accelerated unstructured overset method to simulate turbulent fluid flow
- A characteristic mapping method for the three-dimensional incompressible Euler equations
- Comparison of virtual flux method on LBM and on other methods on a GPU
- Particle simulations of morphogenesis
- Direct numerical simulation and large eddy simulation on a turbulent wall-bounded flow using lattice Boltzmann method and multiple GPUs
- Mesh-particle interpolations on graphics processing units and multicore central processing units
- Semi-Lagrangian particle methods for high-dimensional Vlasov-Poisson systems
- Asymptotic analysis of initial flow around an impulsively started circular cylinder using a Brinkman penalization method
- High performance computation of a jet in crossflow by lattice Boltzmann based parallel direct numerical simulation
- Development of a GPU-based high-performance radiative transfer model for the infrared atmospheric sounding interferometer (IASI)
- Modelling of inflow-conditions for vortex particle methods to simulate atmospheric turbulence and its induced aerodynamic admittance on line-like bluff bodies
- A sharp immersed method for 2D flow-body interactions using the vorticity-velocity Navier-Stokes equations
- FMM-based vortex method for simulation of isotropic turbulence on GPUs, compared with a spectral method
- Simulations of pulse propagation in optical fibers using graphics processor units
- Iterative Brinkman penalization for remeshed vortex methods
- GPU and APU computations of finite time Lyapunov exponent fields
- \textit{MRAG-I2D}: multi-resolution adapted grids for remeshed vortex methods on multicore architectures
- A multiresolution remeshed Vortex-In-Cell algorithm using patches
- Simulations of single and multiple swimmers with non-divergence free deforming geometries
- A multi-moment vortex method for 2D viscous fluids
- GPU-acceleration for moving particle semi-implicit method
- A vortex particle-mesh method for subsonic compressible flows
- Planar potential flow on Cartesian grids
- Asymptotic analysis of hydrodynamic forces in a Brinkman penalization method: case of an initial flow around an impulsively started rotating and translating circular cylinder
- Numerical study of the rounded corners effect on flow past a square cylinder
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