Game theoretic analysis of call-by-value computation
From MaRDI portal
Recommendations
Cites work
- A calculus of communicating systems
- A game semantics for linear logic
- A relational account of call-by-value sequentiality
- Categories of partial maps
- Fully abstract models of typed \(\lambda\)-calculi
- Functions as processes
- Games and full abstraction for FPC.
- Games and full completeness for multiplicative linear logic
- scientific article; zbMATH DE number 431761 (Why is no real title available?)
- scientific article; zbMATH DE number 439891 (Why is no real title available?)
- scientific article; zbMATH DE number 3898875 (Why is no real title available?)
- scientific article; zbMATH DE number 3909708 (Why is no real title available?)
- scientific article; zbMATH DE number 18655 (Why is no real title available?)
- scientific article; zbMATH DE number 19484 (Why is no real title available?)
- scientific article; zbMATH DE number 1223609 (Why is no real title available?)
- scientific article; zbMATH DE number 1231510 (Why is no real title available?)
- scientific article; zbMATH DE number 555217 (Why is no real title available?)
- scientific article; zbMATH DE number 1028820 (Why is no real title available?)
- scientific article; zbMATH DE number 1479606 (Why is no real title available?)
- scientific article; zbMATH DE number 1499102 (Why is no real title available?)
- LCF considered as a programming language
- Linear logic
- Notions of computation and monads
- Partial morphisms in categories of effective objects
- Premonoidal categories and notions of computation
- Sequential algorithms on concrete data structures
- Synchronization trees
Cited in
(17)- Premonoidal categories as categories with algebraic structure
- Games and full abstraction for FPC.
- On full abstraction for PCF: I, II and III
- Game-theoretic analysis of call-by-value computation
- Bayesian strategies: probabilistic programs as generalised graphical models
- Games for complexity of second-order call-by-name programs
- Call-by-value in a basic logic for interaction
- Processes and games
- Block structure vs. scope extrusion: between innocence and omniscience
- Full Abstraction for Reduced ML
- scientific article; zbMATH DE number 1223609 (Why is no real title available?)
- A Game Semantics of Idealized CSP
- Dialogue categories and Frobenius monoids
- Models for the computational \(\lambda\)-calculus
- Functions with local state: regularity and undecidability
- Minimality and separation results on asynchronous mobile processes -- representability theorems by concurrent combinators
- An axiomatic account of a fully abstract game semantics for general references
This page was built for publication: Game theoretic analysis of call-by-value computation
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q4571955)