Geometry and Texture Recovery of Scenes of Large Scale
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(23)- 3D image acquisition and NURBS based geometry modelling of natural objects
- 3D geometry reconstruction from multiple segmented surface descriptions using neuro-fuzzy similarity measures
- Geometry and texture from thousands of images
- Acquiring, stitching and blending diffuse appearance attributes on 3D models
- scientific article; zbMATH DE number 1822290 (Why is no real title available?)
- scientific article; zbMATH DE number 2112198 (Why is no real title available?)
- Geometric texture transfer via local geometric descriptors
- scientific article; zbMATH DE number 2036543 (Why is no real title available?)
- A Silhouette-Based Algorithm for Texture Registration and Stitching
- Model-based view planning
- scientific article; zbMATH DE number 1692447 (Why is no real title available?)
- Data extraction from dense 3-d surface models
- Dense scene reconstruction with points of interest
- A method of 3D modeling and codec
- scientific article; zbMATH DE number 1691508 (Why is no real title available?)
- Toward the interactive 3D modelling applied to Ponte Rotto in Rome
- scientific article; zbMATH DE number 1692449 (Why is no real title available?)
- Indoor Scene Reconstruction from Sets of Noisy Range Images
- scientific article; zbMATH DE number 1700062 (Why is no real title available?)
- Visual modelling: from images to images
- scientific article; zbMATH DE number 1717312 (Why is no real title available?)
- Efficient three-dimensional scene modeling and mosaicing
- scientific article; zbMATH DE number 1742176 (Why is no real title available?)
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