Greedy bisection generates optimally adapted triangulations
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anisotropic triangulationerror estimatefinite element approximationgreedy bisection algorithmnon-conforming triangulation
Computer-aided design (modeling of curves and surfaces) (65D17) Error bounds for boundary value problems involving PDEs (65N15) Finite element, Rayleigh-Ritz and Galerkin methods for boundary value problems involving PDEs (65N30) Mesh generation, refinement, and adaptive methods for boundary value problems involving PDEs (65N50)
Abstract: We study the properties of a simple greedy algorithm for the generation of data-adapted anisotropic triangulations. Given a function f, the algorithm produces nested triangulations and corresponding piecewise polynomial approximations of f. The refinement procedure picks the triangle which maximizes the local Lp approximation error, and bisect it in a direction which is chosen so to minimize this error at the next step. We study the approximation error in the Lp norm when the algorithm is applied to C2 functions with piecewise linear approximations. We prove that as the algorithm progresses, the triangles tend to adopt an optimal aspect ratio which is dictated by the local hessian of f. For convex functions, we also prove that the adaptive triangulations satisfy a convergence bound which is known to be asymptotically optimal among all possible triangulations.
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Cited in
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- An adaptive triangulation method for bivariate spline solutions of PDEs
- Optimal \(N\)-term approximation by linear splines over anisotropic Delaunay triangulations
- Efficient resolution of anisotropic structures
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- Introduction to vector quantization and its applications for numerics
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