High performance navigation of very large-scale terrain environment
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Recommendations
- Hardware-assisted view-dependent map simplification
- Continuous distance-dependent level of detail for rendering heightmaps
- Alternation of Levels-of-Detail Construction and Occlusion Culling for Terrain Rendering
- Adaptive terrain triangulation using the representation of quad trees by vertex textures and wavelet estimation of vertex significance
- scientific article; zbMATH DE number 2006567
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