Introduction to applied geometry
2D Graham scan algorithm``divide and conquer principlealgorithm of de Casteljaualgorithm of iterative additionBernstein polynomialbiarcbig O notationblossomBrianchon's theoremBézier curvesBézier splinesCayley-Klein geometrycircle splineDelaunay triangulationDesargues' theoremelliptic geometryhyperbolic geometryinversion with respect to a \(1\)- or \(2\)-sphereLagrange polynomialPappus' theorempartition of unityPascal's theoremquadricskeletonSteiner's theoremtheorem of Laguerretheorem of Szemerédi-TrotterVoronoi diagram
Introductory exposition (textbooks, tutorial papers, etc.) pertaining to geometry (51-01) Affine analytic geometry (51N10) Projective analytic geometry (51N15) Euclidean analytic geometry (51N20) Computer-aided design (modeling of curves and surfaces) (65D17) Numerical aspects of computer graphics, image analysis, and computational geometry (65D18) Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) Computer science aspects of computer-aided design (68U07)
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