A contact algorithm for voxel-based meshes using an implicit boundary representation (Q1988041)

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A contact algorithm for voxel-based meshes using an implicit boundary representation
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    A contact algorithm for voxel-based meshes using an implicit boundary representation (English)
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    16 April 2020
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    contact mechanics
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    regular grid discretization
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    implicit geometry
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    level set method
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    Nitsche's method
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    intermediate contact surface
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