An efficient algorithm for the calculation of sub-grid distances for higher-order LBM boundary conditions in a GPU simulation environment (Q2004461)

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An efficient algorithm for the calculation of sub-grid distances for higher-order LBM boundary conditions in a GPU simulation environment
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    An efficient algorithm for the calculation of sub-grid distances for higher-order LBM boundary conditions in a GPU simulation environment (English)
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    7 October 2020
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    LBM
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    grid generation
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    sub-grid distances
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    linear-interpolated bounce-back
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    graphics processing unit (GPU)
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