An efficient algorithm for the calculation of sub-grid distances for higher-order LBM boundary conditions in a GPU simulation environment (Q2004461)
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English | An efficient algorithm for the calculation of sub-grid distances for higher-order LBM boundary conditions in a GPU simulation environment |
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An efficient algorithm for the calculation of sub-grid distances for higher-order LBM boundary conditions in a GPU simulation environment (English)
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7 October 2020
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LBM
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grid generation
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sub-grid distances
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linear-interpolated bounce-back
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graphics processing unit (GPU)
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