Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets (Q2154096)

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Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets
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    Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets (English)
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    13 July 2022
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    gadgets
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    motion planning
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    hardness of games
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