Exploiting spatial and temporal coherence in GPU-based volume rendering. (Q3579534)
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scientific article; zbMATH DE number 5765000
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| English | Exploiting spatial and temporal coherence in GPU-based volume rendering. |
scientific article; zbMATH DE number 5765000 |
Statements
9 August 2010
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GPU-based volume raycasting
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0.7722043991088867
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0.7643592953681946
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0.7543786764144897
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0.7520788311958313
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0.748737096786499
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