Vertex versus pixel based intersection: using the GPU for investigation of surface intersections (Q3595666)
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scientific article; zbMATH DE number 5183614
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| English | Vertex versus pixel based intersection: using the GPU for investigation of surface intersections |
scientific article; zbMATH DE number 5183614 |
Statements
28 August 2007
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curve
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surface
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intersection
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tensor product
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singularity
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vertex
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pixel
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central processor unit (CPU)
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graphic processor unit (GPU)
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system of nonlinear equations
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piecewise linear B-spline approximation
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Lagrange interpolation
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0.7882037162780762
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0.7870526313781738
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0.7043572068214417
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0.6916080713272095
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0.68668133020401
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