The use of evolutionary programming based on training examples for the generation of finite state machines for controlling objects with complex behavior (Q393676)
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English | The use of evolutionary programming based on training examples for the generation of finite state machines for controlling objects with complex behavior |
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The use of evolutionary programming based on training examples for the generation of finite state machines for controlling objects with complex behavior (English)
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23 January 2014
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evolutionary programming
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generation of finite state machines
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objects with complex behavior
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loop-the-loop maneuver
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model aircraft
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