The use of evolutionary programming based on training examples for the generation of finite state machines for controlling objects with complex behavior (Q393676)

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The use of evolutionary programming based on training examples for the generation of finite state machines for controlling objects with complex behavior
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    The use of evolutionary programming based on training examples for the generation of finite state machines for controlling objects with complex behavior (English)
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    23 January 2014
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    evolutionary programming
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    generation of finite state machines
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    objects with complex behavior
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    loop-the-loop maneuver
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    model aircraft
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