Compression-Based 3D Texture Mapping for Real-Time Rendering (Q4800544)

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scientific article; zbMATH DE number 1892615
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Compression-Based 3D Texture Mapping for Real-Time Rendering
scientific article; zbMATH DE number 1892615

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    Compression-Based 3D Texture Mapping for Real-Time Rendering (English)
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    3 April 2003
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    texture mapping
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    3D texture
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    data compression
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    wavelet
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    real-time rendering
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    OpenGL
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