An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units (Q488304)

From MaRDI portal





scientific article; zbMATH DE number 6390366
Language Label Description Also known as
default for all languages
No label defined
    English
    An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units
    scientific article; zbMATH DE number 6390366

      Statements

      An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units (English)
      0 references
      0 references
      0 references
      0 references
      0 references
      0 references
      26 January 2015
      0 references
      GPU
      0 references
      random number generation
      0 references
      normal numbers
      0 references
      0 references
      0 references
      0 references
      0 references
      0 references

      Identifiers

      0 references
      0 references
      0 references
      0 references
      0 references
      0 references
      0 references