An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units (Q488304)
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scientific article; zbMATH DE number 6390366
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| English | An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units |
scientific article; zbMATH DE number 6390366 |
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An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units (English)
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26 January 2015
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GPU
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random number generation
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normal numbers
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0.8355562686920166
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0.7998806834220886
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0.7996737957000732
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0.7760030031204224
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0.768507182598114
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