Enhanced LSTM-DQN algorithm for a two-player zero-sum game in three-dimensional space (Q6875474)

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scientific article; zbMATH DE number 8144262
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    Enhanced LSTM-DQN algorithm for a two-player zero-sum game in three-dimensional space
    scientific article; zbMATH DE number 8144262

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      Enhanced LSTM-DQN algorithm for a two-player zero-sum game in three-dimensional space (English)
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      13 January 2026
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      deep reinforcement learning
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      hindsight experience replay
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      long short term memory-deep Q-learning
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      manoeuvre decision-making
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      three-dimensional space
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      two-player zero-sum game
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