Enhanced LSTM-DQN algorithm for a two-player zero-sum game in three-dimensional space (Q6875474)
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scientific article; zbMATH DE number 8144262
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| English | Enhanced LSTM-DQN algorithm for a two-player zero-sum game in three-dimensional space |
scientific article; zbMATH DE number 8144262 |
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Enhanced LSTM-DQN algorithm for a two-player zero-sum game in three-dimensional space (English)
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13 January 2026
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deep reinforcement learning
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hindsight experience replay
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long short term memory-deep Q-learning
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manoeuvre decision-making
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three-dimensional space
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two-player zero-sum game
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