A technique for calculating particle systems containing rigid and soft parts (Q889701)
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scientific article; zbMATH DE number 6505888
| Language | Label | Description | Also known as |
|---|---|---|---|
| default for all languages | No label defined |
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| English | A technique for calculating particle systems containing rigid and soft parts |
scientific article; zbMATH DE number 6505888 |
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A technique for calculating particle systems containing rigid and soft parts (English)
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9 November 2015
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many-particle dynamics
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GPU
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rigid and soft parts
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ball mill
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self assembly
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0.658982515335083
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0.6501612067222595
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0.6376926898956299
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0.6356101036071777
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