Massively parallel algorithms for approximate shortest paths
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Cites work
- \((1+\varepsilon)\)-approximate shortest paths in dynamic streams
- (1 + εΒ) -spanner constructions for general graphs
- A deterministic algorithm for the MST problem in constant rounds of congested clique
- A hierarchy of lower bounds for sublinear additive spanners
- Approximate distance oracles
- Communication steps for parallel query processing
- Constant-Round Spanners and Shortest Paths in Congested Clique and MPC
- Coresets meet EDCS: algorithms for matching and vertex cover on massive graphs
- Distributed algorithms for ultrasparse spanners and linear size skeletons
- Efficient algorithms for constructing very sparse spanners and emulators
- Exponentially faster massively parallel maximal matching
- Exponentially Faster Shortest Paths in the Congested Clique
- Faster parallel algorithm for approximate shortest path
- Having hope in hops: new spanners, preservers and lower bounds for hopsets
- scientific article; zbMATH DE number 6297759 (Why is no real title available?)
- scientific article; zbMATH DE number 7788448 (Why is no real title available?)
- Improved massively parallel computation algorithms for MIS, matching, and vertex cover
- Massively Parallel Algorithms for Minimum Cut
- Massively Parallel Computation in a Heterogeneous Regime
- Massively Parallel Computation of Matching and MIS in Sparse Graphs
- Near-additive spanners and near-exact hopsets, a unified view
- Near-additive spanners in low polynomial deterministic CONGEST time
- Parallel algorithms for geometric graph problems
- Parallel approximate undirected shortest paths via low hop emulators
- Round compression for parallel matching algorithms
- Simple, Deterministic, Constant-Round Coloring in Congested Clique and MPC
- Sorting, searching, and simulation in the MapReduce framework
- Spanners and emulators with sublinear distance errors
- Sparsifying distributed algorithms with ramifications in massively parallel computation and centralized local computation
- The Complexity of (Δ+1) Coloring in Congested Clique, Massively Parallel Computation, and Centralized Local Computation
- Ultra-Sparse Near-Additive Emulators
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