Mathematical design of a novel gesture-based instruction/input device using wave detection
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Abstract: In this paper, we present a conceptual design of a novel gesture-based instruction/input device using wave detection. The device recogonizes/detects gestures from a person and based on which to give the specific orders/inputs to the computing machine that is connected to it. The gestures are modelled as the shapes of some impenetrable or penetrable scatterers from a certain admissible class, called a dictionary. The device generates time-harmonic point signals for the gesture recognition/detection. It then collects the scattered wave in a relatively small backscattering aperture on a bounded surface containing the point sources. The recognition algorithm consists of two steps and requires only two incident waves of different wavenumbers. The approximate location of the scatterer is first determined by using the measured data at a small wavenumber and the shape of the scatterer is then identified using the computed location of the scatterer and the measured data at a regular wavenumber. We provide the mathematical principle with rigorous justifications underlying the design. Numerical experiments show that the proposed device works effectively and efficiently in some practical scenarios.
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Cited in
(8)- On a gesture-computing technique using electromagnetic waves
- Fourier method for reconstructing elastic body force from the coupled-wave field
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- Convexification of a 3-D coefficient inverse scattering problem
- Two gesture-computing approaches by using electromagnetic waves
- Mathematical design of a novel input/instruction device using a moving acoustic emitter
- scientific article; zbMATH DE number 1844657 (Why is no real title available?)
- Direct imaging of moving acoustic point sources
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