Maya
From MaRDI portal
Cited in
(22)- A programming approach for complex animations. I: Methodology.
- Assessment of an isogeometric approach with Catmull-Clark subdivision surfaces using the Laplace-Beltrami problems
- Cohomological learning of periodic motion
- A bobsleigh simulator software
- Tetrisation of triangular meshes and its application in shape blending
- Application of machine learning in low-order manifold representation of chemistry in turbulent flames
- Automatic proofs for formulae enumerating proper polycubes
- Interference Shaders of Thin Films
- Nitsche's method for a coupling of isogeometric thin shells and blended shell structures
- Rhinoceros
- ScanView
- mocapPlayer
- NaSt3DGPF
- FL
- PLaSM
- CMU Motion Capture
- 2D face recognition based on supervised subspace learning from 3D models
- 3D printing for mathematical visualisation
- Rendering Pacioli's rhombicuboctahedron
- A versatile sharp interface immersed boundary method for incompressible flows with complex boundaries
- 3dx Max
- Photorealistic visualization and fluid animation: coupling of Maya with a two-phase Navier-Stokes fluid solver
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