Mini-maximizing two qubit quantum computations
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Abstract: Two qubit quantum computations are viewed as two player, strictly competitive games and a game-theoretic measure of optimality of these computations is developed. To this end, the geometry of Hilbert space of quantum computations is used to establish the equivalence of game-theoretic solution concepts of Nash equilibrium and mini-max outcomes in games of this type, and quantum mechanisms are designed for realizing these mini-max outcomes.
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Cites work
- scientific article; zbMATH DE number 54099 (Why is no real title available?)
- scientific article; zbMATH DE number 1256737 (Why is no real title available?)
- scientific article; zbMATH DE number 2103535 (Why is no real title available?)
- A Mathematical Theory of Communication
- Polynomial-Time Algorithms for Prime Factorization and Discrete Logarithms on a Quantum Computer
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- Quantum games: a review of the history, current state, and interpretation
- A probabilistic approach to quantum Bayesian games of incomplete information
- Qudits representations and computations of \(n\)-player many-valued quantum games
- Influence of initial conditions in \(2\times 2\) symmetric games
- Multiplayer quantum games and its application as access controller in architecture of quantum computers
- Solving diner's dilemma game, circuit implementation and verification on the IBM quantum simulator
- Dominant strategies in two-qubit quantum computations
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