New features of parallel implementation of N-body problems on GPU
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New features of parallel implementation of \(N\)-body problems on GPU
Abstract: This paper focuses on the parallel implementation of a direct -body method~(particle-particle algorithm) and the application of multiple GPUs for galactic dynamics simulations. Application of a hybrid OpenMP-CUDA technology is considered for models with a number of particles . By means of -body simulations of gravitationally unstable stellar galactic we have investigated the algorithms parallelization efficiency for various Nvidia Tesla graphics processors~(K20, K40, K80). Particular attention was paid to the parallel performance of simulations and accuracy of the numerical solution by comparing single and double floating-point precisions~(SP and DP). We showed that the double-precision simulations are slower by a factor of~ than the single-precision runs performed on Nvidia Tesla K-Series processors. We also claim that application of the single-precision operations leads to incorrect result in the evolution of the non-axisymmetric gravitating -body systems. In particular, it leads to significant quantitative and even qualitative distortions in the galactic disk evolution. For instance, after integration time steps for the single-precision numbers the total energy, momentum, and angular momentum of a system with conserve with accuracy of , and respectively, in comparison to the double-precision simulations these values are , and , respectively. Our estimations evidence in favour of usage of the second-order accuracy schemes with double-precision numbers since it is more efficient than in the fourth-order schemes with single-precision numbers.
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