Non-zero sum games for reactive synthesis
From MaRDI portal
Abstract: In this invited contribution, we summarize new solution concepts useful for the synthesis of reactive systems that we have introduced in several recent publications. These solution concepts are developed in the context of non-zero sum games played on graphs. They are part of the contributions obtained in the inVEST project funded by the European Research Council.
Recommendations
Cited in
(24)- Constrained existence problem for weak subgame perfect equilibria with \(\omega \)-regular Boolean objectives
- A game-theoretic approach for the synthesis of complex systems
- On the existence of weak subgame perfect equilibria
- Computer aided synthesis: a game-theoretic approach
- Quantitative vs. weighted automata
- On the existence of weak subgame perfect equilibria
- Graph Games and Reactive Synthesis
- Constrained existence problem for weak subgame perfect equilibria with -regular Boolean objectives
- Beyond admissibility: dominance between chains of strategies
- scientific article; zbMATH DE number 7559480 (Why is no real title available?)
- Extending Finite-Memory Determinacy by Boolean Combination of Winning Conditions
- Infinite-duration bidding games
- scientific article; zbMATH DE number 7649921 (Why is no real title available?)
- On the comparison of discounted-sum automata with multiple discount factors
- Stackelberg-Pareto synthesis
- With a little help from your friends: semi-cooperative games via joker moves
- Quantitative reachability Stackelberg-Pareto synthesis is \textsf{NEXPTIME}-complete
- Different strokes in randomised strategies: revisiting Kuhn's theorem under finite-memory assumptions
- The adversarial Stackelberg value in quantitative games
- A game of pawns
- A game of pawns
- With a little help from your friends: semi-cooperative games via joker moves
- Games with -automatic preference relations
- The non-cooperative rational synthesis problem for SPEs and -regular objectives
This page was built for publication: Non-zero sum games for reactive synthesis
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q2798706)