On-line balancing of random inputs
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Abstract: We consider an online vector balancing game where vectors , chosen uniformly at random in , arrive over time and a sign must be picked immediately upon the arrival of . The goal is to minimize the norm of the signed sum . We give an online strategy for picking the signs that has value with high probability. Up to constants, this is the best possible even when the vectors are given in advance.
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Cited in
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- Smoothed analysis with adaptive adversaries
- Efficient splitting of necklaces
- Overlap gap and computational thresholds in the square wave perceptron
- Discrepancy minimization via a self-balancing walk
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