On-line balancing of random inputs
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Abstract: We consider an online vector balancing game where vectors , chosen uniformly at random in , arrive over time and a sign must be picked immediately upon the arrival of . The goal is to minimize the norm of the signed sum . We give an online strategy for picking the signs that has value with high probability. Up to constants, this is the best possible even when the vectors are given in advance.
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Cites work
- scientific article; zbMATH DE number 734955 (Why is no real title available?)
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- Algorithmic pure states for the negative spherical perceptron
- Searching for (sharp) thresholds in random structures: where are we now?
- Gaussian discrepancy: a probabilistic relaxation of vector balancing
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