On Finite Projective Games
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(8)- Star-shapedness of the kernel for homogeneous games
- Voting fairly: Transitive maximal intersecting families of sets
- Minimum blocking configurations
- Three hierarchies of simple games parameterized by ``resource parameters
- Weighted and roughly weighted simple games
- On certain blocking sets and the minimum weight of the code of generalised polygons
- Ramsey goodness of k-uniform paths, or the lack thereof
- Some self-blocking block designs
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