On Reducing the Space Requirements of a Straight-Line Algorithm
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- On Time Versus Space
- Space bounds for a game on graphs
- Space-time trade-offs on the FFT algorithm
- Space-time tradeoffs for linear recursion
- Time-space trade-offs in a pebble game
- Time-space tradeoffs for computing functions, using connectivity properties of their circuits
- Two Familiar Transitive Closure Algorithms Which Admit No Polynomial Time, Sublinear Space Implementations
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