On Reducing the Space Requirements of a Straight-Line Algorithm
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- scientific article; zbMATH DE number 3521893 (Why is no real title available?)
- scientific article; zbMATH DE number 3614810 (Why is no real title available?)
- scientific article; zbMATH DE number 3628386 (Why is no real title available?)
- A Time-Space Trade-Off
- Asymptotically tight bounds on time-space trade-offs in a pebble game
- Extreme time-space tradeoffs for graphs with small space requirements
- On Time Versus Space
- Space bounds for a game on graphs
- Space-time trade-offs on the FFT algorithm
- Space-time tradeoffs for linear recursion
- Time-space trade-offs in a pebble game
- Time-space tradeoffs for computing functions, using connectivity properties of their circuits
- Two Familiar Transitive Closure Algorithms Which Admit No Polynomial Time, Sublinear Space Implementations
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