On the computational complexity of pushing machine
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Cites work
- \(1\times 1\) Rush Hour with fixed blocks is PSPACE-complete
- \textsc{Snowman} is \(\mathsf{PSPACE}\)-complete
- Defying gravity and gadget numerosity: the complexity of the Hanano puzzle
- PSPACE-completeness of sliding-block puzzles and other problems through the nondeterministic constraint logic model of computation
- SOKOBAN and other motion planning problems
- Walking through doors is hard, even without staircases: proving PSPACE-hardness via planar assemblies of door gadgets
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