On the semantics of the bad-variable constructor in Algol-like languages
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(12)- Games for complexity of second-order call-by-name programs
- Algorithmic nominal game semantics
- Global state considered helpful
- Full abstraction without synchronization primitives
- A game semantics of names and pointers
- Decidability and syntactic control of interference
- An algebraic account of references in game semantics
- Disentangling parallelism and interference in game semantics
- Bad Variables Under Control
- Full Abstraction for Reduced ML
- Reasoning about multi-stage programs
- Full abstraction for Reduced ML
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