One-way Expected Utility with Finite Consequence Spaces
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- Expected utility theory with probability grids and preference formation
- Revealed preference and linear utility
- On the foundations of game theory: the case of non-archimedean utilities
- Minimal preferences on lotteries
- Structuring and assessing linear lexicographic utility
- Expected utility with nonlinear threshold
- Two-person zero-sum games without expected utility preferences: a proposal
- Expected utility without full transitivity
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