Optimal lower bounds for distributed and streaming spanning forest computation
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Abstract: We show optimal lower bounds for spanning forest computation in two different models: * One wants a data structure for fully dynamic spanning forest in which updates can insert or delete edges amongst a base set of vertices. The sole allowed query asks for a spanning forest, which the data structure should successfully answer with some given (potentially small) constant probability . We prove that any such data structure must use bits of memory. * There is a referee and vertices in a network sharing public randomness, and each vertex knows only its neighborhood; the referee receives no input. The vertices each send a message to the referee who then computes a spanning forest of the graph with constant probability . We prove the average message length must be bits. Both our lower bounds are optimal, with matching upper bounds provided by the AGM sketch [AGM12] (which even succeeds with probability ). Furthermore, for the first setting we show optimal lower bounds even for low failure probability , as long as .
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