Optimal lower bounds for distributed and streaming spanning forest computation

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Abstract: We show optimal lower bounds for spanning forest computation in two different models: * One wants a data structure for fully dynamic spanning forest in which updates can insert or delete edges amongst a base set of n vertices. The sole allowed query asks for a spanning forest, which the data structure should successfully answer with some given (potentially small) constant probability epsilon>0. We prove that any such data structure must use Omega(nlog3n) bits of memory. * There is a referee and n vertices in a network sharing public randomness, and each vertex knows only its neighborhood; the referee receives no input. The vertices each send a message to the referee who then computes a spanning forest of the graph with constant probability epsilon>0. We prove the average message length must be Omega(log3n) bits. Both our lower bounds are optimal, with matching upper bounds provided by the AGM sketch [AGM12] (which even succeeds with probability 11/mathrmpoly(n)). Furthermore, for the first setting we show optimal lower bounds even for low failure probability delta, as long as delta>2n1epsilon.











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