Overcoming probabilistic faults in disoriented linear search
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Abstract: We consider search by mobile agents for a hidden, idle target, placed on the infinite line. Feasible solutions are agent trajectories in which all agents reach the target sooner or later. A special feature of our problem is that the agents are -faulty, meaning that every attempt to change direction is an independent Bernoulli trial with known probability , where is the probability that a turn fails. We are looking for agent trajectories that minimize the worst-case expected termination time, relative to competitive analysis. First, we study linear search with one deterministic -faulty agent, i.e., with no access to random oracles, . For this problem, we provide trajectories that leverage the probabilistic faults into an algorithmic advantage. Our strongest result pertains to a search algorithm (deterministic, aside from the adversarial probabilistic faults) which, as , has optimal performance , up to the additive term that can be arbitrarily small. Additionally, it has performance less than for . When , our algorithm has performance , which we also show is optimal up to a constant factor. Second, we consider linear search with two -faulty agents, , for which we provide three algorithms of different advantages, all with a bounded competitive ratio even as . Indeed, for this problem, we show how the agents can simulate the trajectory of any -faulty agent (deterministic or randomized), independently of the underlying communication model. As a result, searching with two agents allows for a solution with a competitive ratio of , or a competitive ratio of . Our final contribution is a novel algorithm for searching with two -faulty agents that achieves a competitive ratio .
Cites work
- Better upper bounds for searching on a line with Byzantine robots
- Group search on the line
- scientific article; zbMATH DE number 4057247 (Why is no real title available?)
- More on the linear search problem
- On the linear search problem
- Online searching with turn cost
- Parallel searching in the plane
- Probabilistically faulty searching on a half-line (extended abstract)
- Rendezvous search when marks are left at the starting points
- Search on a line with faulty robots
- Searching for a one-dimensional random walker
- Searching in an unknown environment: An optimal randomized algorithm for the cow-path problem
- Searching in the plane
- The theory of search games and rendezvous.
- Theory of optimal search
- Weighted group search on a line \& implications to the priority evacuation problem
- Yet more on the linear search problem
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