Parallel Monte Carlo Sampling Scheme for Sphere and Hemisphere
algorithmscomputer graphicsFredholm type integral equationhemisphereMonte Carlo methodsparallel computationrendering equationsamplingunit sphere
Integral equations of the convolution type (Abel, Picard, Toeplitz and Wiener-Hopf type) (45E10) Monte Carlo methods (65C05) Numerical aspects of computer graphics, image analysis, and computational geometry (65D18) Numerical methods for integral equations (65R20) Parallel numerical computation (65Y05) Image processing (compression, reconstruction, etc.) in information and communication theory (94A08)
- Parallel Monte Carlo Approach for Integration of the Rendering Equation
- Diaphony of Uniform Samples over Hemisphere and Sphere
- A New Solution of the Rendering Equation with Stratified Monte Carlo Approach
- Tunable Bounding Volumes for Monte Carlo Applications
- Quasi-Monte Carlo image synthesis in a nutshell
- Sampling random directions within an elliptical cone
- Computation of irradiance from triangles by adaptive sampling
- Uniform partition of a sphere and application to computing the irradiance coefficients
- Analysis of the Monte Carlo image creation by uniform separation
- Parallel Monte Carlo Approach for Integration of the Rendering Equation
- Diaphony of Uniform Samples over Hemisphere and Sphere
- A New Solution of the Rendering Equation with Stratified Monte Carlo Approach
- A general rule for disk and hemisphere partition into equal-area cells
- Constant Time Queries on Uniformly Distributed Points on a Hemisphere
- Tunable Bounding Volumes for Monte Carlo Applications
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