Performance bounds on the splitting algorithm for binary testing
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(7)- Performances of an algorithm constructing a nearly optimal binary tree
- The game of \(N\) questions of a tree
- Sequential testing of complex systems: a review
- Decision tree design by simulated annealing
- A simple approximation algorithm for optimal decision tree
- Coping with known patterns of lies in a search game
- A unifying framework for trie design heuristics
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