Jeffrey Bosboom

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List of research outcomes

This list is not complete and representing at the moment only items from zbMATH Open and arXiv. We are working on additional sources - please check back here soon!

PublicationDate of PublicationType
The Legend of Zelda: the complexity of mechanics
(available as arXiv preprint)
2024-04-09Paper
The Legend of Zelda: the complexity of mechanics2024-04-09Paper
Arithmetic Expression Construction.
(available as arXiv preprint)
2023-11-14Paper
Tatamibari is NP-complete2023-02-07Paper
Walking through doors is hard, even without staircases: proving PSPACE-hardness via planar assemblies of door gadgets2023-02-07Paper
Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible
Theoretical Computer Science
2020-09-03Paper
Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible
(available as arXiv preprint)
2020-08-11Paper
Computational complexity of generalized Push Fight
(available as arXiv preprint)
2020-08-11Paper
Path puzzles: discrete tomography with a path constraint is hard
Graphs and Combinatorics
2020-04-03Paper
Mario Kart is hard
Lecture Notes in Computer Science
2017-02-01Paper
Dissection with the fewest pieces is hard, even to approximate
Lecture Notes in Computer Science
2017-02-01Paper


Research outcomes over time


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