Playing anonymous games using simple strategies
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Abstract: We investigate the complexity of computing approximate Nash equilibria in anonymous games. Our main algorithmic result is the following: For any -player anonymous game with a bounded number of strategies and any constant , an -approximate Nash equilibrium can be computed in polynomial time. Complementing this positive result, we show that if there exists any constant such that an -approximate equilibrium can be computed in polynomial time, then there is a fully polynomial-time approximation scheme for this problem. We also present a faster algorithm that, for any -player -strategy anonymous game, runs in time and computes an -approximate equilibrium. This algorithm follows from the existence of simple approximate equilibria of anonymous games, where each player plays one strategy with probability , for some small , and plays uniformly at random with probability . Our approach exploits the connection between Nash equilibria in anonymous games and Poisson multinomial distributions (PMDs). Specifically, we prove a new probabilistic lemma establishing the following: Two PMDs, with large variance in each direction, whose first few moments are approximately matching are close in total variation distance. Our structural result strengthens previous work by providing a smooth tradeoff between the variance bound and the number of matching moments.
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