Principles of Appearance Acquisition and Representation
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(12)- Image-based BRDF representation
- Hierarchical reconstruction of BRDFs using locally supported functions
- The SGGX microflake distribution
- Two-shot SVBRDF capture for stationary materials
- Modeling pigmented materials for realistic image synthesis
- A comprehensive framework for rendering layered materials
- Helmholtz HSH-based basis: a compact phenomenological representation of arbitrary reflectance
- Practical SVBRDF capture in the frequency domain
- Bi-scale appearance fabrication
- Fabricating translucent materials using continuous pigment mixtures
- Interactive albedo editing in path-traced volumetric materials
- BTF modelling using BRDF texels
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