Probably Approximately Correct Nash Equilibrium Learning
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Abstract: We consider a multi-agent noncooperative game with agents' objective functions being affected by uncertainty. Following a data driven paradigm, we represent uncertainty by means of scenarios and seek a robust Nash equilibrium solution. We treat the Nash equilibrium computation problem within the realm of probably approximately correct (PAC) learning. Building upon recent developments in scenario-based optimization, we accompany the computed Nash equilibrium with a priori and a posteriori probabilistic robustness certificates, providing confidence that the computed equilibrium remains unaffected (in probabilistic terms) when a new uncertainty realization is encountered. For a wide class of games, we also show that the computation of the so called compression set - a key concept in scenario-based optimization - can be directly obtained as a byproduct of the proposed solution methodology. Finally, we illustrate how to overcome differentiability issues, arising due to the introduction of scenarios, and compute a Nash equilibrium solution in a decentralized manner. We demonstrate the efficacy of the proposed approach on an electric vehicle charging control problem.
Cited in
(10)- Probabilistic feasibility guarantees for solution sets to uncertain variational inequalities
- On the probabilistic feasibility of solutions in multi-agent optimization problems under uncertainty
- Steady State Learning and Nash Equilibrium
- A priori data-driven robustness guarantees on strategic deviations from generalised Nash equilibria
- Adaptive generalized Nash equilibrium seeking algorithm for nonsmooth aggregative game under dynamic event-triggered mechanism
- Non-convex scenario optimization
- Distributed local-constraint-satisfied strategy for noncooperative games of autonomous general linear players and its application to smart grids
- Finite sample learning of moving targets
- On distributionally robust generalized Nash games defined over the Wasserstein ball
- Distributed online path-length-independent algorithm for noncooperative games over unbalanced digraphs
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