Projection-driven grid-BSP tree for real-time trimming on GPU
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Cites work
- Conversion of trimmed NURBS surfaces to Catmull-Clark subdivision surfaces
- Curve intersection using Bézier clipping
- Directional adaptive surface triangulation
- Efficient rendering of trimmed NURBS surfaces
- Genus of the intersection curve of two rational surface patches
- Implicit representation of parametric curves and surfaces
- Surface algorithms using bounds on derivatives
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