The authors analyze the combinatorial complexity of the direct shadow cast on a plane by a collection of 3D convex polyhedra illuminated by a \(1\)- or \(2\)-dimensional light source. Asymptotic upper and lower bounds on the maximum number of arcs in the boundaries between the full light, penumbra and umbra regions (the subsets of the plane from which the light source is, respectively, completely, partially visible and not at all visible) are given as functions of the number \(k\) of polyhedra and their total number \(n\) of triangles.
Recommendations
Cites work
- scientific article; zbMATH DE number 1786501 (Why is no real title available?)
- Lines and Free Line Segments Tangent to Arbitrary Three-Dimensional Convex Polyhedra
- On incremental rendering of silhouette maps of a polyhedral scene
- Planar realizations of nonlinear Davenport-Schinzel sequences by segments
- The common exterior of convex polygons in the plane
- Transversals to line segments in three-dimensional space
Cited in
(5)
This page was built for publication: On the complexity of umbra and penumbra
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q1028233)