Stochastic pursuit-evasion differential games in the plane
Four stochastic pursuit-evasion differential games involving two players, P and E, moving in the plane are considered. The difference between the games lies in their information structures. In each of the games, sufficient conditions on optimal feedback strategies, in the cases of complete information, and on weak optimal feedback strategies, in the cases of incomplete information, are derived. Optimal strategies are computed for the cases of complete information and weak suboptimal strategies for the cases of incomplete information. The results indicate that the correct measurement of the direction of the segment PE is more important than the measurement of the distance (P,E).
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