Artificial intelligence in air combat games
DOI10.1016/0898-1221(87)90109-XzbMATH Open0609.90108OpenAlexW1987896743MaRDI QIDQ1087487FDOQ1087487
Publication date: 1987
Published in: Computers & Mathematics with Applications (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/0898-1221(87)90109-x
Recommendations
artificial intelligenceair combatflight and fire control systemoptimal pursuit-evasion algorithmspilot-derived expert data bases
Positional games (pursuit and evasion, etc.) (91A24) Operations research and management science (90B99)
Cites Work
Cited In (7)
- Semantic control theory
- Artificial intelligence in air combat games
- COARSE-GRAINED PARALLELIZATION OF THE ADVANCED NEUROSIMULATOR FAUN 1.0 WITH PVM AND THE ENHANCED CORNERED RAT GAME REVISITED
- Collision-free path-planning in a dynamic environment: semantic control approach
- Automated learning by tactical decision systems in air combat
- Title not available (Why is that?)
- Title not available (Why is that?)
This page was built for publication: Artificial intelligence in air combat games
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q1087487)