On speeding up ray tracing of B-spline surfaces
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Publication:1109481
DOI10.1016/0010-4485(87)90196-5zbMATH Open0655.65011OpenAlexW2071585055MaRDI QIDQ1109481FDOQ1109481
Authors: Changgui Yang
Publication date: 1987
Published in: CAD. Computer-Aided Design (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/0010-4485(87)90196-5
Recommendations
Numerical computation using splines (65D07) Surfaces in Euclidean and related spaces (53A05) Descriptive geometry (51N05)
Cited In (8)
- Realistic computer graphics and free form surfaces
- Ray tracing algorithm based on octree space partition method
- Quadric tracing: a geometric method for accelerated sphere tracing of implicit surfaces
- Title not available (Why is that?)
- Title not available (Why is that?)
- Real-time rendering of algebraic B-spline surfaces via Bézier point insertion
- Title not available (Why is that?)
- Evaluation of Physical Optics Integrals From B-Spline Surfaces by Means of a Fast Locating Algorithm of Stationary Points
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