Two-target game model of an air combat with fire-and-forget all-aspect missiles
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Publication:1114607
DOI10.1007/BF00939571zbMATH Open0662.90103OpenAlexW2064926336MaRDI QIDQ1114607FDOQ1114607
Authors: A. Davidovitz, Josef Shinar
Publication date: 1989
Published in: Journal of Optimization Theory and Applications (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/bf00939571
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Cites Work
- Title not available (Why is that?)
- Two-target pursuit-evasion differential games in the plane
- Qualitative differential games with two targets
- Role determination in an aerial dogfight
- The game of two identical cars
- To pursue or to evade - That is the question
- Combat games
- A two-target game analysis in line-of-sight coordinates
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Cited In (16)
- Basic onboard real-time advisory system for a duel situation of distant air fight
- On a Tactical Air-Warfare Model of Mengel
- Maintenance in single-server queues: a game-theoretic approach
- Multinomial selection in the presence of infinite alternatives
- Application of semantic control to a class of pursuer-evader problems
- Multilayers in a modulated stochastic game
- SOME FEATURES OF THE GAME BETWEEN THE SUPERSONIC ASM AND THE COUNTERATTACK AMM
- Two aggressive aircraft in a realistic short-range combat as a differential game study
- On multivariate antagonistic marked point processes
- Optimal instants for missile launching missiles and application of jamming in a duel situation of fighters
- A two-target game analysis in line-of-sight coordinates
- A differential game in three dimensions: The aerial dogfight scenario
- Two-person qualitative differential games with two objectives
- Random Walk Analysis in Antagonistic Stochastic Games
- Homicidal chauffeur game: history and modern studies
- Active target defense using first order missile models
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