Two-target game model of an air combat with fire-and-forget all-aspect missiles
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Cites work
- scientific article; zbMATH DE number 3873116 (Why is no real title available?)
- A preference-ordered discrete-gaming approach to air-combat analysis
- A two-target game analysis in line-of-sight coordinates
- Combat games
- Qualitative differential games with two targets
- Role determination in an aerial dogfight
- The game of two identical cars
- To pursue or to evade - That is the question
- Two-target pursuit-evasion differential games in the plane
Cited in
(16)- Basic onboard real-time advisory system for a duel situation of distant air fight
- On a Tactical Air-Warfare Model of Mengel
- Maintenance in single-server queues: a game-theoretic approach
- Multinomial selection in the presence of infinite alternatives
- Application of semantic control to a class of pursuer-evader problems
- Multilayers in a modulated stochastic game
- SOME FEATURES OF THE GAME BETWEEN THE SUPERSONIC ASM AND THE COUNTERATTACK AMM
- Two aggressive aircraft in a realistic short-range combat as a differential game study
- On multivariate antagonistic marked point processes
- Optimal instants for missile launching missiles and application of jamming in a duel situation of fighters
- A two-target game analysis in line-of-sight coordinates
- A differential game in three dimensions: The aerial dogfight scenario
- Two-person qualitative differential games with two objectives
- Random Walk Analysis in Antagonistic Stochastic Games
- Homicidal chauffeur game: history and modern studies
- Active target defense using first order missile models
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