A parallel alpha/beta tree searching algorithm
DOI10.1016/0167-8191(89)90102-6zbMATH Open0673.68043OpenAlexW2041232030MaRDI QIDQ1121027FDOQ1121027
Authors: Robert M. Hyatt, Bruce W. Suter, Harry L. Nelson
Publication date: 1989
Published in: Parallel Computing (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/0167-8191(89)90102-6
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searching algorithmssplittingalpha/beta algorithmprinciple variationPrinciple Variation Splitting (PVS)speedup by parallel processing
Parallel numerical computation (65Y05) Trees (05C05) Searching and sorting (68P10) Artificial intelligence (68T99)
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- Parallel randomized best-first minimax search.
- Unsynchronized iteratively deepening parallel alpha-beta search
- On parallel evaluation of game trees
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- A game tree with distinct leaf values which is easy for the alpha-beta algorithm
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- On the scalability of parallel UCT
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- \texttt{mplrs}: a scalable parallel vertex/facet enumeration code
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