A topology-preserving parallel 3D thinning algorithm for extracting the curve skeleton.
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Publication:1403752
DOI10.1016/S0031-3203(02)00348-5zbMATH Open1055.68148OpenAlexW2007986094MaRDI QIDQ1403752FDOQ1403752
Authors: Robert P. Thompson, Renato Perucchio, Wen-Jie Xie
Publication date: 4 September 2003
Published in: Pattern Recognition (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/s0031-3203(02)00348-5
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Cites Work
Cited In (12)
- A Note on "Building Skeleton Models via 3-D Medial Surface/Axis Thinning Algorithms"
- A 3D fully parallel surface-thinning algorithm
- K3M: A universal algorithm for image skeletonization and a review of thinning techniques
- Topology preserving parallel 3D thinning algorithms
- Title not available (Why is that?)
- Parallel method of skeleton extraction using potential field on GPU
- Smooth topological design of structures with minimum length scale and chamfer/round controls
- Digital topology on adaptive octree grids
- A 3D Curvilinear Skeletonization Algorithm with Application to Path Tracing
- Computing the curve-skeletons of images
- Thinning algorithms based on quadtree and octree representations
- Dual-primal skeleton: a thinning scheme for vertex sets lying on a surface mesh
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