The authors deal with the problem of software release in a two-player game setting as introduced by \textit{P. Zeephongsekul} and \textit{C. Chiera} [J. Appl. Probab. 32, 470-481 (1995; Zbl 0829.90149) and J. Optimization Theory Appl. 91, 215-233 (1996; Zbl 0871.90151)]. Although the authors praise the Zeephongsekul-Chiera approach and wish that ``the seminal works of [Zeephongsekul and Chiera] \dots{} should have an impact on actual software development management (p.~326), they explicitly criticize the results of Zeephongsekul and Chiera: They claim that (i) the Zeephangsekul-Chiera solution ``is optimal only for a special case (p.~327) and call this a ``fatal problem (ibd.), and (ii) that the Zeephangsekul-Chiera solution is computationally complex (p.~327 and Remark 2.3; note that Remark 2.3 does not contain an actual computation of the complexity and there are no formal complexity computations for the Dohi-Teraoka-Osaki solution as well (Remark 3.1)). The authors give a different solution for the ``silent-type game (Section 3), and two solutions for different noisy games (Sections 4.1 \& 4.2). Concludingly, they compare their solutions to the Zeephangsekul-Chiera solution in one particular numerical example (Section 5).
- A two-person game of timing with random termination
- Buying with exact confidence
- Noisy duel with uncertain existence of the shot
- Noisy Duels
- On a duel with time lag and equal accuracy functions
- Optimal software release policy based on a two-person game of timing
- Stackelberg strategy solution for optimal software release policies
- Unification of Software Reliability Models by Self-Exciting Point Processes
- When Should One Stop Testing Software?
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